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1. Weapon Accuracy Score is nice, but needs to go with Ship Evasion Sco... - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: And when you change even one of those variables, the evasion score changes. You're looking at recalculating the evasion score every second for every ship on grid with every other ship in space on the entire server. That's a...
- by Arla Sarain - at 2016.04.15 17:31:12
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2. Removal of tracking speed value in the attributes tab - in Test Server Feedback [original thread]
Aivlis Eldelbar wrote: And could we have gun resolutions standardized while we're at it? The rad/s value doesn't say much either as it has to be multiplied by the signature to resolution ratio anyway. Yes it does. Because it is really easy t...
- by Arla Sarain - at 2016.04.14 15:02:30
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3. Snowballing LP gains ruin FW for the losing side. - in Warfare & Tactics [original thread]
Pator Noster wrote: I've just got a whooping reward of 7.125 LPs from deplexing Large Plex in Todifrauan, 63%-contested system (in the time of writing). Minmatar faction is currently in distressing defense, being marginalized at 15,7% zone cont...
- by Arla Sarain - at 2016.03.18 12:02:40
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4. These suggestions might make FW better! - in EVE General Discussion [original thread]
Darth Terona wrote: Second. Don't want security hit? Let the pirate shoot first. One volly won't loose you many fights. And then your free to go into highsec and get killed anyway by the opposing fw side lol A late scram will.
- by Arla Sarain - at 2016.03.12 13:10:23
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5. Worries about the skill injectors, and the future of the game. - in EVE General Discussion [original thread]
Frostys Virpio wrote: Terminal Insanity wrote: When a rich brat can but a shitton of plex and then inject several characters on several accounts to titans, and then plex some titans for them all.... That is ******* pay2win. A rich brat...
- by Arla Sarain - at 2016.03.09 19:16:13
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6. What is the best scout/tackler? CovOps? Cepter? - in Ships and Modules [original thread]
Ligraph wrote: [quote=RuleoftheBone] And the covops can fit a covert cyno. Now I'm seriously leaning CovOps. Is there any way other than having a cepter pre-scout to avoid bubbles? Stacking two Engine Thermal Rigs II on a Cheetah with triple ...
- by Arla Sarain - at 2016.02.28 12:51:17
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7. Falcons still outragouslly overpowered - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: numbers and stuff All things considered, it is perfectly in line with the other forms of EWAR. What's so wrong with that? Your analysis is missing the point. Being out of the fight for 20s or more because someone pressed a b...
- by Arla Sarain - at 2016.02.26 12:29:31
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8. People are reaching max SP. Make it so you can skill up to lvl 10. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Orion Pax wrote: People are reaching max SP on their characters. Make it so you can skill up to lvl 10 with diminishing returns or add something so people that max out their skills still have more stuff to put on their ...
- by Arla Sarain - at 2016.02.26 12:23:40
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9. Why is ganking profitable? - in Warfare & Tactics [original thread]
Pretty sure market manipulation fits in there somewhere. Imagine you gank a freighter full of moon goo or PI stuff. You get to withhold the delivery of this supply to the market, when there is a daily consumption and demand to fulfil. Now do thi...
- by Arla Sarain - at 2016.02.18 08:37:03
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10. Golden Everything - in EVE General Discussion [original thread]
Tank Murdock Jnr wrote: Jenshae Chiroptera wrote: Where was the OP before they pulled the trigger on SPIs? What does it matter? Do you agree or disagree that we should just cut out the middle man and go straight to dollars-for-ammo*? *o...
- by Arla Sarain - at 2016.02.14 22:32:33
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11. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Mr Hyde113 wrote: Quote: F -- riends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on r -- eleasing in our March patch. I -- 'm excited to see how you creative pilots take adv...
- by Arla Sarain - at 2016.02.13 08:43:36
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12. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Albrecht Patrouette wrote: CCP Fozzie wrote: H These new modules will give bonuses to all four sensor strengths, as choosing the right ECCM type for your ship is not and interesting choice or valuable gameplay. Thanks! So . . . does tha...
- by Arla Sarain - at 2016.02.11 21:42:17
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13. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Not sure, the fitting requirements are so high for the smalls. The random reflect never bothered anyone IMO, neither did the small Cap Bonus. Using up 10-12 PG on a frigate is a big amount.
- by Arla Sarain - at 2016.02.11 20:59:32
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14. Long Range Agility Inhibiters, aka the slingshot module - in Player Features and Ideas Discussion [original thread]
I like the premise of this and I'd rather let CCP figure out the details rather than +/- 1 based on speculation and hypothesis. A module like this is needed - It doesn't magically catch a kiter and relies heavily on users observation. Use it wron...
- by Arla Sarain - at 2016.02.11 20:32:55
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15. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
INB4 stealth FED UNION LP store buff. Srsly tho. 4 CPU difference? You rip off artist xD Perhaps if they were cheaper... Although it does look like caldari scrams are getting a small Range buff along with higher strength.
- by Arla Sarain - at 2016.02.11 20:21:39
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16. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Yep, The future is now.
- by Arla Sarain - at 2016.02.11 20:06:26
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17. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
Reaver Glitterstim wrote: There was actually a post a while back in a thread about this very topic, explaining in detail how exactly the turret mechanics in EVE at current actually are accurate with physics, and how they should not, in fact, ro...
- by Arla Sarain - at 2016.02.11 18:18:19
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18. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
Annia Aurel wrote: There is a blatant error in Eve's physics calculations related to orbiting. Angular velocity is calculated in an approximate fashion that takes into account the relative speed and position of the two ships in question but ig...
- by Arla Sarain - at 2016.02.11 17:57:17
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19. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
Wow. The future is now.
- by Arla Sarain - at 2016.02.09 13:46:40
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20. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
Stealth buff to Missile BSs. Turret BS can go repackage+reprocess.
- by Arla Sarain - at 2016.02.07 23:14:19
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